Passively, your teammates will be able to take ammo from you (don't worry, you don't lose any of yours). The only main downfall is the range limitations of a shotgun, so don't be afraid to get in a zed's face. Unlike the commando, Supports are a sort of all around perk. It specializes in shotguns and burst damage. You passively reveal cloaked enemies, and you can see their health bars. The key is to spray down their heads and hope for the best, really. When it comes to bigger zeds, the Commando isn't nearly as good as other perks, but he can still get the job done. Most of the time, all it takes is one shot to the head to paint the blood of a Gorefast on the wall behind it. One of my personal favorites, the commando in a gun weilding perk that's good at taking out trash. Your grenade disables Zed's abilities and calms raging enemies. His abilities allow him to reduce damage taken on hits by parrying (which is an INSANELY helpful skill that you should work on, even carrying over to other perks), regenerate health, move faster, and run/attack at full speed during ZED Time, just to name a few. You need to be able to land headshots to survive.Ī melee centered perk, the Berserker is arguably the more powerful perk in the game. You get far less money per kill in this mode, and the health of the zeds is ramped up to the extreme. Specialty zeds spawn far more often and in higher numbers here. You need to know what works and what doesn't here, or else you can screw over your entire team. For an unexperienced player, it's insanely unforgiving. Hell on Earth (HoE): The hardest difficulty in the vanilla game. Learning to hit headshots becomes important here. Less money per kill, and zeds are far more resistant to your attacks. In suicidal matches, specialty zeds will spawn more often. This mode is recommended only for perk levels 15+, because you unlock your 3rd configuration at that point, something I will get into later. Suicidal (SUI): This is where the difficulty starts ramping up. Still a little more money on kill, and the HP of every zed has gone up a bit Some special zeds will start *rarely* spawning here, such as the Gorefiend, the Elite Crawler, and the Alpha Clot, each bringing some mildly frustrating extra perk with them. Less zeds, more money per kill, and less health Learn the basics here and stick around this level until you've gotten most things figured out. Your goal is to survive the designated amount of waves and defeat one of (currently) 4, randomly selected bosses. There are various difficulties and lengths. This is your main gamemode, and the one that you'll spend the most time in (unless you're weird).
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